\ -- __ ---- ___ \ \ | \ \ \ | _| \ \ | / ____ _____ \ \ | | | | | / \ \| | | | / / \ | | |/ / \ | | / \ | | / g o d o n l y k n o w s / | ___ _ ___ _|_ __| ___ ___ _ __ ____ / | / _ \ \ \/ | / _ \ / _ \ / _ \ |___ \ | \/__|/ ___| / /| || |_| || /| || | | || | | || |_| | ___| || | \ \ / / | || __/ | | | || | | || |_| || __/ / _ || | \ \ / / | || |__/|| | | || |_| | \__ || |__/|| |/ || | ___| | /____| |____| \___/ |__| |_| \___/ ___| | \___/ \__/|_||__| |_____/ | |____/ \ | | \ \ | | \ \ | | \ \ | | \ | | | \___/ | | : : --------------------------------------------------------------------------- XENOGEARS FAQ v0.2 for the Sony PlayStation (American Version) mantained by Ignacio de Lucas (de_lucas@yahoo.com) originally co-written with Kao Megura Unpublished work Copyright 1998 Ignacio de Lucas This FAQ is for private and personal use. It can only be reproduced electronically, and if placed on a web page or site, may be altered as long as this disclaimer and the above copyright notice appear unaltered and in full. This FAQ is not to be used for profitable or promotional purposes. This includes being incorporated, reprinted, or otherwise used by magazines, books, guides, etc., in ANY way. The Japanese version of this FAQ was created by Ignacio de Lucas and Kao Megura. Currently, this American version is being mantained by Ignacio de Lucas . All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Xenogears is (c) Square Soft and (c) Sony Entertainment of Japan. ------------------------------------------------------------------------- This FAQ, and future revisions of it, can be found at: ------------------------------------------------------------------------- Kao Megura's Home Page kao.home.ml.org GameFAQs www.gamefaqs.com =================================== T A B L E O F C O N T E N T S =================================== 1. U P D A T E S / I N T R O D U C T I O N 2. D I S C O N E W A L K T H R O U G H 3. D I S C T W O W A L K T H R O U G H 4. S E C R E T S 5. A C T I O N R E P L A Y / G A M E S H A R K C O D E S 6. P L A Y I N G T H E G A M E - Characters - Controls - Main Menu - Sleeping and Shopping - Battles 7. L I S T S A N D C H A R T S - Item List - Character Equipment List - Character Weapon List - Gear Equipment List - Gear Weapon List - Skills, Abilities and Gear Options Lists - Status Effects - Selling Prices 8. M A P S - Yggdrasil Map - Bledavik Waterway Map 9. M I S C E L L A N E O U S - "Small Two of Pieces" Lyrics 10. L I N K S 11. S P E C I A L T H A N K S 12. A U T H O R ' S N O T E ========================================================================= 1 . U P D A T E S / I N T R O D U C T I O N ========================================================================= UPDATES ________________________________________________________________ Version 0.2 (November 5, 1998) Since I (shock!) actually have the game now, I was able to check and correct quite some things, especially the walkthrough, which has also been expanded and now covers up to the fight against the Kefeinzel Gun. This has taken a lot of time and left my eyes bleeding, but it's been worth it. Now let me die in peace. Ah, so they went ahead and changed the item names from the demo version, huh? OK, I revised all lists and set everything straight (phew!). Added "Selling Prices" to "Charts". Added "Status Effects" to "Charts". Added all Gear Skills to "Charts". Added "Bledavik Waterway Map" to, of all sections, "Maps". Added "Action Replay / Game Shark Codes" section Added the location of Fei's savings and the Mermaid Earring, thanks to Stuart Logan (Sturat@webtv.net). Thanks also to Mike Bridge (z964453@ wheat.farm.niu.edu) for Fei's savings too. Added the location of a Spider thanks to Strahinja "Strasa" Acimovic (victor_tzimisce@ hotmail.com) and again Stuart Logan (Sturat@webtv.net) Added a strategy to beat the "Rock, Scissors, Paper" guy at Lahan thanks to Strahinja "Strasa" Acimovic (victor_tzimisce@hotmail.com) Corrected a mistake thanks to Brian Youn (bwa@us.ibm.com): Attack Levels 1, 2 and 3 do not multiply the amount of fuel recovered with a Charger (as Level Infinite does), but rather, add 20, 40 and 60 to that amount. Made lots and lots of small corrections, mostly on names from the Japanese version. Everything should be correct now, but I know it won't. Version 0.1 (October 15, 1998) First version of the US FAQ, released before even the game itself. Already contains almost complete (?) item, Abilities and Skill lists, except for Gear Skills and some other things. Also contains the beginning of the walkthrough from the Japanese FAQ, translated and somewhat modified (added some items that can be obtained at Lahan). I've almost completelly rewritten the Battle section under Playing the Game, which was fragmented and incomplete (no Skill explanation! Ulp!). All in all, this is much like version 0.7 of the Japanese FAQ, adapted for the US release, and with a couple of additions. INTRODUCTION ___________________________________________________________ Long time no see! Well, I stopped working on the Japanese version of the Walkthrough quite some time ago, since I didn't really feel like finishing the game again in Japanese with the US release so close. I'm spending all my free time in playing the game and writing this walkthough, though unfortunatelly "all my free time" is not that much. OK, this is how things are now. K.M. ended up getting tired of the game, and so he won't purchase the US version. So that means that the FAQ will be mantained exclusively by me from now on. Since I absolutelly love the game, there's no way I can't get enough of it, so for those of you that thought I got tired, don't worry, that'll never happen (I hope). As mentioned above, this FAQ is based on the American version of Xenogears. It seems that Square has finally redeemed themselves in their (IMO) only fault (that is, translation quality). I'm happy to see that the quality in Xenogears' translation is amazing, back up to the times of Ted Woolsey or so. This couldn't be more in time, also, since in my opinion Xenogears is the real masterpiece in Square's history (kicking some serious backside of pretty much everything else). ALL information in this FAQ applies to the American version of the game only, ESPECIALLY the Action Replay / Game Shark codes. They will NOT work in the Japanese version. If you happen to have that version, you should check GameFaqs for the Japanese version of this FAQ. Note, however, that its walkthrough is incomplete and discontinued, and that I probably won't be updating the FAQ itself at least until I finish the US game, but you can use the walkthrough in this (the US) version to help you. The reason for this is that I didn't write a walkthough the first time through, and hearing the news of a US release, I didn't thought it was wise playing it through again in Japanese. Well, remember that I'm Spanish, which means English is my second language. So expect errors. Tons of them ^_^;. Finally, I won't answer questions by e-mail. Believe me, after two weeks of spending 1-2 hours a day answering mail, I just had to say "enough". I don't really mind replying, but it takes way too much time, which I can't afford. That doesn't mean you shouldn't ask: if I'm able, I'll answer your questions in the next revision of the FAQ. Also, if you do write me for whatever reason and are expecting a reply, please allow for one or two weeks before I do so. As I said, I'm very busy, sorry. You can contact me at: BTW, I take advantage of this to make all people who have read any of my other old FAQs (Final Fantasy Tactics, Bloody Roar, Alundra or Einhander) note that my e-mail address has changed! Apparently I've been receiving some mail at that address and I can NOT reply to any of it. Note, however, that I won't be answering any question related to these games (I don't play them anymore) nor will I be accepting contributions since I won't update the FAQs either, so... ========================================================================= 2 . D I S C O N E W A L K T H R O U G H ========================================================================= Until this walkthrough is finished, remember that you can find David Johnson's complete walkthrough at: About the monsters: The information is arranged like this: Name of monster How many HP it has, then, experience and money it awards when beaten, and optionally, items obtained by beating it. "Character-sized" or "Gear-sized", then a physical description. Optionally, techniques it uses, sometimes with an explanation. Most of the info is self-explanatory. The bit about "character-sized" or "Gear-sized" means whether if it is a character-sized, hand-drawn enemy or a Gear-sized, polygonal one. You'll understand as you play... BTW, the HP ratings have been obtained by editing the PSX's memory so they have 100% accuracy. This is also how I obtained the HP of indestructible or even untargettable enemies (or allies). The monster info's format is provisional, since I plan on separating the monster list from the walkthrough once I finish it. I know it's a bit bothersome having them intertwined like this, but it's a lot easier for me to handle. Be patient. Another thing to note is that some enemies award different amounts of Experience and G when encountered at different times of the game. This is especially notable in battles that are fought at certain points of the story. For example, the first time you encounter a Trooper, its description is: Trooper HP 180, Exp 180, G 250 Gear-sized. One-eyed desert Gear. But from there on, when you find a Trooper in a random encounter, its stats will be as follows: Trooper HP 180, Exp 250, G 100. Leaves Extra Ar. Gear-sized. One-eyed desert Gear. even though it's exactly the same enemy. Since it would be a mess to list all variants, I'm only listing the stats for the first time you meet a given kind of enemy. As a final note, I will try not to describe anything happening in conversations and sequences, to minimize the risk of spoiling things for people. I won't tell you to talk to any people but the neccesary ones either, but this doesn't mean you shouldn't. In fact, one of the many high points of Xenogears is that about everyone has something to say that is worth listening to. So improve your social skills! ^_^; --------------------------------- W A L K T H R O U G H S T A R T --------------------------------- ================================================= E P I S O D E 1 : L a h a n V i l l a g e ================================================= L a h a n V i l l a g e Items in this area: Aquasol x5, Aquasol S, Spider Web, Eyeball, Power Ring, RPS Badge, 120 G After the FMV showing the crash of a huge ship into your planet long ago, and the non-interactive sequence showing a glimpse of the present, you'll find yourself reconstructing the sequence of events that led there. In other words, you begin playing a flashback. Your main character is Fei. Fei's initial equipment: Martial Wear, Martial Cap, Stamina Ring. Fei's initial items: None. Fei's initial money: 100 G. The control switches to you after Fei finishes his picture. You can check the nice pictures he's done in this very room. Check Fei's bed and he'll pick up his savings, 200 G. Thanks to Stuart Logan (Sturat@ webtv.net) and Mike Bridge (z964453@wheat.farm.niu.edu) for this. You can also sleep here whenever you want to recover all your HP / EP to full). In the northern room of this very floor you can talk to a maid who will tell you of your arrival to Lahan town. In the westernmost room there are two barrels containing one Aquasol each. Also in this room, you can jump up to grab the Spider Web on the wall. It's a background item that serves no purpose. Up the stairs then. Here you can talk to Timothy (Alice's fiancee and Fei's friend) and Lee (the village chief and sort of Fei's foster father) among others. When you try to leave, Dan (Alice's brother) will come in and ask you to talk to him outside. Talk to Dan outside if you want. I don't think the choice you have to make here affects the game in any way. You can also listen to the woman by the cow and tell her that what she says makes sense (well it does). You'll receive another AquaSol. Generally speaking, I've found that every single of Xenogears's inhabitants have something either insightful or funny to say (sometimes both... whatever they are paying the translator, it's too little). If you want more Aquasol, talk twice to the old man next to the cow behind the elder's house. Then talk to him again for yet another Aquasol. Throw yourself into the well a few times. Really! You'll get an Eyeball the first time, an Aquasol S the second and a Power Ring the third. There are quite some buildings in the town outside. For one, there's a shop which sells: Character Items: Aquasol 20 Rosesol 100 Omegasol 50 Survival Tent 150 BTW, never EVER buy Survival Tents. Get Omegasol instead. The reason for this is that they have the same cost/effect ratio (since the Tents heal all three characters, but cost thrice as much), but Tents MUST be used on all characters AND they can only be used in save spots! There is also a bar, in which you can talk to the customers (often resulting in quite funny dialogue ^_^). Talk to the drunk man and tell him that drink won't make his situation any better, and he'll give you the Mermaid Tear, which will be useful later. Thanks again to Stuart Logan (Sturat@webtv.net) for this. Upstairs, you can find a mother and his daughter, and talk to them. Another house has a guy playing rock, paper, scissors. If you decide to challenge him, you'll have to select the option quite quickly (as you would in a real RPS game). Each time you win, he'll give you 50 G, and each time you lose, he'll take 50 G from you (fair enough ^_^). However, should you manage to beat him five times in a row, he'll give you the "Mythical RPS Hero Badge" (AKA RPS Badge), which will be useful later. How to beat him? Well, Strahinja "Strasa" Acimovic (victor_tzimisce@ hotmail.com) has just come in to the rescue with a nifty hint that will help quite a bit (I'm editing it a bit for reasons of context): There IS a way that you can increase your chances of winning. It is not COMPLETELY random. The critical key here is that once the man is beaten he will always change his signs. At that point you want to pick the sign that will not lose. Allow me to show an example: You throw paper and he throws rock. He'll lose, which means he WILL change signs. The remaining options are scissors and paper. Scissors will defeat paper but paper can't beat scissors. Throw scissors and you will tie at WORST, win at best. If you tie ---- good luck, that I have found is completely random. On the other hand this little strategy will increase your chances greatly. See Strasa's point? Assuming you won the previous round, your chances are now 1/2 of winning and 1/2 of tying, and if you tie now, you have 1/3 of losing, 1/3 of winning and 1/3 of losing. Since if you tie, you'll have to draw again with the same chances over and over, it could be considered as 1/2 of winning and 1/2 of losing. So that's 1/2 of winning straight, and 1/2 * 1/2 of winning if you tie. That makes 3/4 of winning each time instead of 1/2, which is quite an improvement! So, to win 5 times in a row, you must win the first game by pure luck (1/2), then four more by using Strasa's tactic (3/4), so in the end it is 1/2 * (3/4) ^4 = 81/512 = 15.82% instead of (1/2)^5 = 1/32 = 3.125%, almost five times as much chance as before! Quite an improvement, huh? Also, since you win more often than you lose, you'll end up gaining money. Of course, if you happen to own an Action Replay or Game Shark, you can still just use my "have won 4 RPS games in a row" code, and just win a fifth. I'm not sure if you can find and challenge him later in the game, or obtain the RPS Badge otherwise, so don't overlook this event. In this very house, you can talk to the woman downstairs and choose the first option to receive 120 G. There's the village consultant's house too (it's the typical "tutorial" place). It would be a good idea to check the explanations on Skills and so on. Since the translation quality is so high, the explanations are quite clear, and even interesting. Lucca from Chrono Trigger will explain the save procedure (and she IS Lucca ^_^! Answer "no" when she asks you about hearing her explanation!). You can also ask the village's consultant about general battle commands, and the guy in front of him about Abilities and Skills. This guy will give you 80 G if you ask him about Death Blow Skills. Lastly, the woman will tell you about spinning the view using L1 and R1. You might want to wander outside the town (but not by its northern side, which leads to the mountain) to check the world map. Since you'll have to go out of the town later anyway, enemies you can find there are explained later. You can also go to the mountain North of Lahan if you want, but you'll be going there in a moment anyway, so... When you're done, go to the house which has a woman at its door and talk to her. Go through the door and up the stairs to meet Alice. Once the scene's over, go to the mountain north of the village. This is the first "dungeon" of sorts. L a h a n M o u n t a i n Items in this area: Aquasol x2, Bird Egg, Spider Enemies in this area: Hobgob HP 15, Exp 2, G 0. Leaves Hob-Jerky. Leaves Hob-Steak if defeated with a fire-elemental attack. Character-sized. Potato-like thing ^_^; Uses "Gobble-gobble/HP Absorb". Absorbs HP on an amount equal to one fifth of a character's maximum HP. Jackal HP 14, Exp 3, G 0. Character-sized. Blue wolf-like creature. Uses "Jackal Tackle". Physical attack. Now that we're talking about that, the bit about roasting the Hobgobs to get Hob-Steaks is extremelly useful, specially when you get Elly later on (which has fire-elemental Ethers). Hob-Steaks recover 150 HP (but can't be used in battle) and can be sold for 150 G. In the first crossroad where the save spot is, take the West path for the shortest route, or the East for a longer one (including a jump) during which you can get an Aquasol. Anyway, you'll end up in a platform with a boy on it. Here, you can go back East and drop to the ledge with a tree, then jump up to grab a Bird's Egg (choose the first option). However its owner won't be too pleased about it, and it will follow you to the end of this section demanding you to return the egg. Each time you answer no (bottom option), it'll peck you for 1 damage. It'll go away if you enter Lahan but it'll be back on top of your head if you go back into the mountain. Anyway, you'll have to drop back down and repeat your way until the platform with the boy. He'll tell you to make a running jump across the ledge. Do so, then cross the bridge. After that you can jump down to get (you guessed it) another Aquasol. Then climb back up, but before you exit North, check the tree that's to the West of the sign. Jump up to reach its branches and a spider will appear. Don't be afraid of it, and just jump again and grab it. It will be useful later. Thanks to Strahinja "Strasa" Acimovic (victor_tzimisce@ hotmail.com) and Stuart Logan (Sturat@webtv.net) for this tip. C i t a n ' s H o u s e Items in this area: Aquasol, Midori's Ring Head to the back door of the house. There will be some flowers there, leaving a small space between them and the wall of the building. Well, jump over to that space, then search the flowers from that side to receive Midori's Ring (it doesn't show up in the item list). You can also check the top of a rock near that: there is bird food over it (it doesn't serve any purpose, though). You can even check them again and the message will be different (this happens a lot in this game). After that, check the door in the middle floor of the observatory. A chicken will pop up ^_^ but if you search where it came from, there's an Aquasol. Elsewhere, you can explore the place at your leisure. The top floor's room has a ladder that leads to a telescope, with which you can check a bit of the world map. Inside the room at ground level of the building, you'll meet Citan's wife, Yui, and daughter, Midori. Talk to Yui, and, if you have it, Fei'll give her the Bird Egg. Note that Fei won't give Midori her ring, though! ^_^; Now head to the building with the Land Crab over it (that insect / helicopter machine). Enter it after the sequence, and touch the music box in there. This will trigger some sequences. After the sequence, it will be at night. If you brought the Bird Egg to Yui, she'll comment on how it improved the meal, and there'll be a comment about how Fei has gained some weight (this is actually true, since he begins at 167.2 and weights 189.2 after the meal if you brought the egg ^_^;). =================================================== E P I S O D E 2 : F a l l e n S h a d o w s =================================================== L a h a n M o u n t a i n Head back to Lahan through the mountain. There are no monsters now. Save at the Memory Cube if you want. L a h a n T o w n After another sequence, a Gear battle will ensue. Refer to the appropriate section for controls, etc... Battle : Musha Mk100 x2 HP 150, Exp 90 (each), G 50 (each). Gear-sized. Somewhat old-looking war Gear. Really easy. You'd have problems trying to lose against them. Some dramatic events will follow now. Once the sequences are over, you'll find yourself in the world map again. =================================================== E P I S O D E 3 : I n t o T h e W o o d s =================================================== W o r l d M a p Enemies in this area: Hobgob Hopper HP 100, Exp 8, G 0. Leaves Fencing Wear. Character-sized. Two-legged green creature. Lil' Kobold HP 35, Exp 3, G 0. Leaves Fencing Hat. Character-sized. Kobold (goblin-alike) with a bow. You can't enter Lahan (rather, there's not much Lahan left to enter to), but you can go to the mountain instead. Don't, though. Head for the forest West of where you are, and find an entrance on its north-easthern border. B l a c k m o o n F o r e s t f i r s t s e c t i o n Items in this area: Aquasol Enemies in this area: Hobgob Jackal Armor Grub HP 7, Exp 35, G 0. Leaves Bizfruit. Character-sized. Armored insect-like creature. All physical attacks inflict 1 damage (including Skills), so use either Triangle attacks or the "Guided Shot". During this dungeon, you will find Hobgobs around. You can "talk" to them to fight them, but beware that you won't be able to run from these battles. Proceed SW until the crossroad. Take the leftmost (easthernmost) path. Jump to the small rock, then to the big, stepped one. Jump up the steps to the fallen tree-trunk. Walk over it until you come across another tree-trunk over which this is leaning. Jump down to its left (SW) side and grab the (sigh) Aquasol. Go all the way to the SW and climb the rock with the tree roots on it to reach the Memory Cube. Continue through the winding ledge to reach another tree-trunk. Fight the Hobgob group standing before the rock. You have three options now: A) Get rolled over by the boulder (-5 HP), B) Run Indiana Jones-like all the way through the tree only to realize there's no more tree and you have to jump down to almost the start, or C) jump to the ledge you came from as soon as you see it moving. You guessed it: C) is the right answer. After that, jump back and continue through where the boulder was. There'll be an anime scene introducing (yes!! Yes!!) Elly now, after which you'll fight two enemies. Battle : Forest Elf x2 HP 41, Exp 21 (each), G 0 (each). Leaves Zetasol (each). Character-sized. Blue humanoid. Again, it'll take less than two rounds. After this, there'll be another scene, then you'll be in the next part of the forest. =================================================== E P I S O D E 4 : G i r l I n F o r e s t =================================================== B l a c k m o o n F o r e s t s e c o n d s e c t i o n Items in this area: Aquasol, Survival Tent, Arcane Rod Enemies in this area: Dive Bomber HP 30, Exp 19, G 0. Character-sized. Green, raven-like bird (yeah, I know ravens are black! :P). Uses "Watches in wait". This basically makes them lose a turn, but they can't be hit using physical attacks when they're on a tree. Uses "Flutter". Flaps wings for a three hit combo. Forest Elf HP 41, Exp 21, G 0. Leaves Zetasol. Character-sized. Blue humanoid. Elly has joined you at this point. Elly's initial equipment: Magical Rod, Pilot Uniform, Ether Stone, Anti Eth Stone. Go south to the crossroad. To the right (West) is an Aquasol. Go back and take the left (East) path, then continue South to another crossroad. The left (North) path leads to a fallen tree which tilts under your weight allowing you to go back to the first section, but it's not too useful, is it? Take the right (South) path then. Just before the jump, you can turn to the West and jump down to a platform containing a chest with an Arcane Rod for Elly. From here, you have no choice but to jump down and continue NE up to the first crossroad of the section. Like before, go East, then South, but this time jump across the gap. You'll find a Memory Cube and a chest containing a Survival Tent. After that, continue through the stone bridge to trigger a fight. Battle : Forest Elf x2, Dive Bomber x2 Just the same as a regular battle, but it is always triggered when crossing the bridge (or jumping over the gap). Also, you can't run from this one. Right after the fight, there will be another scene with some anime, then Elly will leave the party and she will be attacked by the Rankar (Star Wars, anyone?). However, if you didn't get the Arcane Rod before, you can (quite unpolitely) hop to the ledge North of the one you're standing on to get it (uh, it's for her, so I guess she won't get mad at you ^_^;). However, this way you won't get to use it until much later (since Elly's no longer in your party). You can get the Rod even later if you want to be a gentleman, though. You can also save in the Memory Cube if you want. Go SW after that to face the Rankar. Boss: Rankar Dragon HP 99999, Exp 348, GP 0. Leaves Scales. Gear-sized. Tyrannosaur-like. There's no way you can win this battle on foot (not without an Action Replay, anyway), so just select "defend" for a while until Citan arrives in the Land Crab with the Weltall. Boss: Rankar Dragon HP 480, Exp 348, GP 0. Leaves Scales. Gear-sized. Tyrannosaur-like. Uses . Causes "Slow". When inside the Weltall, alternate between Cross attacks to charge your Attack Level (you have plenty of fuel and the Rankar's evade rate is quite low), and Triangle, Triangle Skills to use it. Remember than the single attacks will charge your Attack Level even if they miss. Cross attacks inflict around 70 damage and T,T Skills around 140. The Rankar will use an attack which causes "Slow" but there's not much you can do about it. Anyway, he should be out in about eight rounds. After then, there'll be a scene. Elly will leave, and Citan will join. Finally, you'll leave the Blackmoon Forest. Citan's initial equipment: Fencing Wear, Glasses, Step Shoes. ================================= E P I S O D E 5 : D a z i l ================================= W o r l d M a p Enemies in grasslands area: Hobgob Lil' Kobold Enemies in desert area: Sand Shark HP 111, Exp 121, G 0. Character-sized. Fish-like green creature. Sand Man HP 50, Exp 60, G 75. Character-sized. Looks like a Tusken Raider in a raincoat ^_^; You can enter the desert town of Dazil (by its North or its West gate), or wander off into the deep desert, which will reveal a field screen with enemies (Sand Sharks and Sand Men) that loops indefinitelly. So go to Dazil. D a z i l Items in this area: None I'm assuming you're entering the town by its North gate; if that's not the case, the order of the buildings will be reversed. In a stall (improvised with wheels ^_^;) you can buy the following: Character Equipment: Magical Rod 50 Arcane Rod 100 Leather Whip 60 Martial Wear 50 Fencing Wear 80 Martial Cap 30 Fencing Cap 40 Power Ring 200 Stamina Ring 150 Just opposite of that, there's a building which you must enter. Talk to the man behind the counter and he'll talk you about his sandbuggy (you need to do this). Further into the town, there's another stall in the street surrounded by people, which sells: Character Items: AquaSol 20 RoseSol 100 Physisol 10 Mentsol 20 Survival Tent 150 Get as many Aquasol as you think you'll need. Rosesol aren't that useful since Abilities play a quite secondary role in XenoGears. Also, it's a good idea to get some Physisol and Mentsol: they recover status effects. One of the many buildings in the town contains a Memory Cube. In another one (the inn, cost 10 G), you will meet Big Joe. Finally, enter the large building with the cross-like signs (which you'll get to see quite a bit). You'll be told why you can't get the parts you need. Once you've done this, go back to the sandbuggy's owner's house. The buggy will be outside it and there'll be a scene. Now enter the house and talk to the owner again. He'll lend it to Citan, who will leave your party. Now leave Dazil and enter the Western part of the desert. D e s e r t Items in this area: None Enemies in this area: Sand Shark Sand Man You'll spot two Aveh Gears as you enter. Continue straight until you reach the end of the screen. Another scene will follow. Then, you'll have to cross two more screens. After than, Fei will borrow a bike from an Aveh soldier and use it to cross the desert (boo! I was expecting a mini-game here...) until he's surrounded by Aveh Gears. Citan will come to the rescue in the Weltall, at which point he'll as usual leave the honors to you. Battle: Trooper x2 HP 180, Exp 180 (each), G 250 (each) Gear-sized. One-eyed desert Gear. Easy. Take one down with two Cross attacks, then the other with any Skill you like. At this point, Grahf will appear and after some talk, he'll summon a giant worm-like creature. Boss: Wyrm HP 200, Exp 1044, G 0. Leaves Eyeball. Gear-sized. Worm-like three-jawed monster. Uses "Slurp/absorb fuel". Drains 60 fuel. Uses "Counter Slurp/absorb fuel". Wyrm will drain 60 fuel every time you use a physical attack against it. Wyrm will drain your fuel quite fast, so it would be a good idea to activate Booster (since the amount of fuel you'll lose will be less than what you save because of attacking faster). You can only hurt it with Guided Shot or with the second hit of a string. The former inflicts around 60 damage, so it's your best option. The T,S (Reppu) Skill causes 80 damage and you'll most likely have learnt it by now, so it's not bad either but keep in mind that you will lose one out of each two rounds charging your Attack Level. BTW, use Triangle attacks to do so: all three kinds of regular attacks will inflict 0 damage and Triangle cost less fuel (which is critical in this battle). If you don't have that Skill, T,T (Raigeki) inflicts around 40 damage. After that, you'll be surrounded by Gears again, and this time you'll have to surrender. You'll find yourself in a Transport afterwards. Save your game in the Memory Cube. Talk to Citan twice and the second time choose the second option to keep talking or the first one to go to sleep. =================================================== E P I S O D E 6 : D e s e r t A t t a c k ! =================================================== T r a n s p o r t m i d d l e f l o o r Items in this area: Survival Tent, Rosesol Once the scenes are over, you'll find yourself in the same cell you were in. The door is open, but the SandCrawler is sinking into the desert and sand is starting to fill the floor! The sand level rises continuously, so you better be fast. If it ever covers above your head, you'll have to restart from the cell again (though you'll keep the items you got before "drowning"). I'm not sure if doing so affects the game or not, but I don't think so. Once you exit the cell from the North, you can head to the East or to the West. Since I assume you want to get all items, here's what you have to do: Go to the East, then South into a small room and open the chest containing a Survival Tent. If you continue to the East, you'll reach a ladder leading directly to the upper floor (unless you are too late and sand is already spilling from it), but you don't want to, because that way you'd miss the items in the lower floor. So go back to the West and enter the first door to the South after the cell's. Get the RoseSol and exit the room. Now keep going West until you come across a ladder going down to the lower floor. If you want, you can push the switch on the door to shut it and prevent the sand from entering the room (it won't matter once you go down the ladder, though). T r a n s p o r t l o w e r f l o o r Items in this area: Extra Ar +1, Leather Vest Enemies in this area: Aveh Soldier HP 60, Exp 75, G 35. Leaves Aquasol, Rosesol. Character-sized. Soldier with brown helmet and aviation glasses on. Aveh Corporal HP 60, Exp 75, G 40. Leaves Leather Hat. Character-sized. Bigger soldier with white helmet and aviation glasses on his head. When fighting in the Transport, "Fire from the Engine Room!" will happen every two turns or so. This causes around 30-40 damage to all, including enemies. Head East, then climb the ladder to the North (as time goes on, a hole will open in the floor below it, but you can still reach the ladder by jumping from its side). Go all the way to the North, then West to get an Extra Ar +1 (Gear equipment). Go all the way back to the East and South, then go up the staircase leading South. Cross the walkway and get the chest containing a Leather Vest. Note that if you take too long, some of the planks in the walkway will fall and you'll have to jump over them. It is still possible to get the Leather Vest: jump as far as you can and press Circle as you touch the chest in mid-air (you'll fall through the hole, so go back South, up the stair, West and North). Anyway, follow the walkway to the East and up the ladder to the upper floor. T r a n s p o r t u p p e r f l o o r Items in this area: None Enemies in this area: Aveh Soldier Aveh Corporal Phew! There are no hurries now. Save in the Memory Cube. Go North, West, then South. As far as I know, there is no way to climb the crates. T r a n s p o r t d e c k Items in this area: None Go South through the crane. Don't worry about falling off, Fei will pull himself up again. If you take too long to cross the crane, you'll have to start from the cell again. If that happens, remember you keep all the items you got before that, so go East when you exit the cell to go directly to the upper floor. But remember to reach the ladder before sand begins to spill from it. The crane is composed by two bars, between which you have to switch because they're blocked at different points. Start on the Eastern one, then switch each time you can while going South. When you get to the other side of the crane, Fei'll get into the Weltall, and Bart will attack him in the Brigander. Boss: Brigandier HP 800, Exp 0, GP 0 Gear-sized. Red Gear with whips attached. Uses "Wild Smile". Causes "Camera Damaged". Uses "Chain Whip". Physical attack. As usual, turn on the booster the first round. He will use Wild Smile, which lowers your Accuracy and Evade. Therefore, don't use any Cross attacks, as he'll evade them most of the times. Guided Shot causes around 150 damage. You're probably better off with T,S strings, though; they will hit most of the times and cause around 250 damage (each 2 rounds, remember). Anyway, not very hard. After the fight, you'll both sink into a cave below the sand. ===================================================== E P I S O D E 7 : S t a l a c t i t e C a v e ===================================================== U n d e r g r o u n d C a v e Items in this area: Gold Nugget, Iron GWhip Enemies in this area: Sand Man Tin Robo HP 138, Exp 680, G 210. Leaves Extra Ar, Extra Ar +1. Gear-sized. Blocky, construction type-looking Gear with a crane arm. Nomad Fix Bot HP 110, Exp 420, G 200 Gear-sized. Grayish-green repairs Gear with pincers. Uses "Fill up/restore fuel". Restores about 250 of YOUR Fuel. Uses "Repair/restore Gear HP". Restores about 90 of YOUR HP. Medusoid HP 65, Exp 698, G 0 Gear-sized. Jellyfish-looking creature. Uses "Charging". Loses a turn, but uses "Flash" the next one. Uses "Flash". Causes "Camera Damaged". May Fly HP 555, Exp 1410, G 690. Leaves Extra Ar +1, Eyeball. Gear-sized. Strange cross between a huge fly and a Gear. Takes little or no damage from any attacks except second hits of Gear Skills. Uses . Causes "Armor Damage". Bart has joined you at this point. Besides, you get to control your Gears for the first time. Bart's initial equipment: Leather Whip, Red Mail, Power Ring, Stamina Ring. Weltall's initial equipment: Extra Ar, Extra Ar, Old Circuit. Engine : G4-1200. Frame: WELT-01800. Armor: MS 3. Brigandier's initial equpment: Leather GWhip, Extra Ar +1, A/C, Lens Cover. Engine : G4-1200. Frame: BRIG-01900. Armor: MS 3. In this cave, whenever you fight a Nomad Fix Bot, don't destroy it just yet and it'll very nicely restore your HP and Fuel. It'll randomly attack you as well, but the damage it inflicts is minimal. Replace one of Weltall's Extra Ar for the Extra Ar +1 you got in the Transport. Save, then head straight to the South. Press Cross at the rock blocking your way to push it. After the scene, head straight South again to get the Gold Nugget (it will be useful MUCH later on, almost at the end of the game. Thanks to Tatsushi Nakao for the info). After that, go West and cross the entrance. Go SW until the end of the long passageway (as if you had any other option). In the new section, cross the bridge until the green Gear. Go West, then North, and jump up the platforms (the one with nothing on it, the one with the black and red machine, then the one with a chest) to get an Iron GWhip for the Heimdall. Jump down and go back South and East, then SW after the green Gear to get to a new section. Jump up the platforms. Go SW and save at the Memory Cube. Then get off your Gears and enter the small cave entrance. After the dialogue, talk to Balthazar (Bal) for more speaking. Then, you can talk to him again and choose the third option to buy things from him. After selecting this, the first option is to buy Gear stuff, and the second is character stuff. Gear Engine: G6-1200 1200 Gear Frame: WELT-02100 400 WELT-02500 800 HEIM-03200 1800 BRIG-02200 500 BRIG-02700 900 Gear Armor: MS Steel Plate #6 500 Gear Weapons: None Gear Parts: Extra Ar +1 50 Character Items: AquaSol 20 RoseSol 100 OmegaSol 50 Survival Tent 150 You should upgrade both Gears' Engine, Frame and Armor; though it's going to cost almost all the money you have, it will be worth it. Especially, as Bal says, the Engine: it'll double the damage you inflict, not to mention it allows you to carry more fuel. As in every other place in which you can buy Gear stuff, you can also replenish your Gears' HP and Fuel (for a price) here. Generally speaking, you should always do so, but not before you've upgraded your frames and engines, since they can hold more HP and fuel. In this case the engine holds the same amount of fuel, though. Replace all the Extra Ar parts you have equipped by Extra Ar +1. Also, if you haven't done so already, this would be a good time to stock up in Omegasol. After you're done, exit Bal's place and get into your Gears again. You have to find two sensors now. Actually, you have already come across one of them; it was the machine near the chest which had an Iron GWhip. So go back NE, North, then NW, jump up the platforms again and press Cross at the sensor to deactivate it. You can talk to the green Gear now and he'll tell you the locations of the sensors again, BTW. Head back to the section Bal's house was in, and this time go all the way up the platforms and to the North until you find a way out of the current section to the NE. In the following section, you'll be in a stone bridge over the place with the green Gear and the first sensor, so be sure not to fall off (actually, I think you can't ^_^;). After this, you'll be in a long passageway to the North, so you know what you have to do. After that, go to the North and you'll find a bridge to the West. NOW you want to be careful. Remember the section that's below you right now? That's right, it's the very beginning of the entire dungeon! Go through the bridge, deactivate the sensor, then go back to Bal's house. Talk to Bal and the gate will open. After the scene, you'll be outside Bal's house; you can still go back and buy from him, though. Go South through the huge gate. In the new section, go South, then get out of your Gears and enter the Gondola to the East. Turn the red switch on (select the first option when prompted) and go back to your Gears. Now go to the elevator to the West and activate it. Head to the South, down the steps then up again, save at the Memory Cube, then take the elevator down. In the next room you'll see Calamity flying around. You can walk through the cave a bit before it attacks you, but there's not much you can do. Boss: Calamity HP 2500, Exp 0, G 0 Gear-sized. Huge, bulky Gear with twin engines at its back. Put on Booster as soon as you start. Finger Bullet does 0 damage, so don't bother. Use Skills instead: Fei's T,S and Bart's T,T (unless you made Bart fight outside the Brigandier, in which case he could have learnt T,S, but it's not worth the trouble). His evade rate is almost nil (he does block sometimes, though), so you can abuse Cross attacks: they only do around 70 damage, however. Bart's T,T does around 180, and Fei's T,S around 200. Calamity's punches do about 140 damage, and throwing arms around 200, but since you can't heal your HP yet, they're not to be taken lightly. Bad news is that he has a spread missile attack that hits for 450 damage or so, but he doesn't do it often. Furthermore, he's quite slow, so with Booster on, you should be able to get in two actions per character for each one of his. All in all, it shouldn't be too difficult. There'll be a sequence then, with Calamity coming back to life and Fei defeating it with an Infinite Level Skill (no, you don't get it now! :P). After that, go East and take the round path which leads to the side of the broken road. Jump on the platform, then onto the road and head South to exit the cave. The next scene will leave you on the Yggdrasil, Bart's sand ship. ================================================= E P I S O D E 8 : P i r a t e ' s L a i r ================================================= Y g g d r a s i l The Yggdrasil is quite big, and you'll be walking through it quite a lot, so get used to it as soon as possible. Check the map of it in the Maps section (it's hard to miss, it's the only map I've done ^_^). The floor you're in is the lowest one, the hangar for Gears. Gears are stored in stands like the one Weltall is now in. You can approach these places and talk to the person in them to look at them (first and second options: look at the Gear's back or front) or ask them for information about the Gear (third option). Talk to the person to the South to rename it. There's also a Gear shop in this floor; it's the building at the East. It is quite important that you remember this, because it updates its stuff quite frequently and most of the time it has the most advanced equipment available where you are. Right now they have: Gear Engine: Z9-1500 1800 Gear Frame: WELT-03000 1400 Gear Armor: MS 9 1500 Gear Weapons: Iron GWhip 1600 Snapper GWhip 2000 Gear Parts: Resp Circuit 2500 Def Circuit 2500 C Circuit 250 MagneticCoat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 By now you should have enough money to get all the upgrades. I wouldn't reccomend getting any of the parts though: none of them are too useful. Exit the hangar, then go straight North and enter the door to meet Meison again. Here you can buy items and character equipment, but sadly, he does not update his stuff. Character Items: Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Omegasol 50 Survival Tent 150 Character Equipment: Power Ring 200 Stamina Ring 150 Speed Ring 1200 Guardian Ring 2000 I'd reccomend you get some Zetasol: they're the equivalent of Phoenix Tails (recover from 0 HP condition). However, since in XG such characters are recovered with 1 HP at the end of the battle, these items aren't as important as in FF games. Nevertheless, it's a good idea to keep some handy for hard boss battles. You should get some Aquasol S too. The rest of the items are a bit too expensive to justify their purchase for now. Regarding accesories, I specially like Speed Rings, and they're not that expensive either. According to Tatsushi Nakao, they also work when you're on your Gears! You can explore the Yggdrasil and become familiar with it (again, use the map). There are some things you can't do yet, though (like changing party members... it will be quite some time until you can). When you're done, go to the bridge. You can talk to the crew here, including Franz, a dolphin guy who can play random sound effects if you ask him. You can also check the ship's chart, with all the places you've visited. Afterwards, talk to Sigurd. B a r t ' s H i d e o u t Items in this area: Iron Whip After you arrive at Bart's base, follow Maison and Citan to the dining hall. There a scene will follow explaining the situation about Bart and Aveh's current leader, Shakhan, among others. After that, you can talk to the people in here. In the very dining hall there's a shop which sells: Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 White Star 500 Brown Star 500 Red Star 500 Blue Star 500 Hard Star 800 Speed Star 1000 Omegasol 50 Survival Tent 150 There's also a little girl you should talk to, then to her father. I think you have to do this. Exit the dining room, then go East to the electronics room. After the scene, you can explore the base at your leisure (actually, you also could before). To the north there are the quarters, in which you can rest and save. The West hallway leads to the World Map. Finally, the door to the South leads to Bart's room. There's a warning sign about not entering it, but ignore it ^_^; You can get an Iron whip for Bart, and when you try to exit, another scene will take place. After that, take the elevator down and try to enter the Yggdrasil. Bart will pop out and talk to you. After that, he'll tell you the mechanic wants to talk to you. So go to the base's Gear hangar then. You need to take an elevator which is in the same floor as the Yggdrasil's deck (it's on the opposite side of the elevator which leads to the base). Then, talk to the mechanic to trigger a scene. When it is over, go back to the quarters, save and rest there. After the scene, go down to the Yggdrasil, and a sequence will follow. Then, you'll have to fight some Gebler Force soldiers. Boss: Swordknight HP 700, Exp 1500, G 300 Gear-sized. Light red Gear with twin metallic whip-blades and a cannon for right hand. For this battle, you'll have Bart (in the Brigandier) and two of Bart's soldiers in some red Gears. Anyhow, it's so easy I won't even comment. Aegisknight HP 700, Exp 1500, G 300 Gear-sized. Big light blue Gear with two large shields. Uses "Pile Driver/Weaken Ar". Causes "Armor Damage". You have Citan in his brand-new Heimdall for this battle. Again, really easy. Wandknight x2 HP 620, Exp 1500 (each), G 200 (each) Gear-sized. White Gear with a large rifle. For this battle you'll have both Citan and Bart. Easy too. Clawknight HP 600, Exp 1500, G 300 Gear-sized. White Gear with a claw and a razor shield. Now it is Fei who comes to the rescue. This is really hard... OK, I was kidding. Piece of cake. Schpariel HP 4649, Exp 17890, G 1700. Leaves Beam Coat. Gear-sized. Huge, weird-looking round Gear. Uses . Causes "Armor Damage" to two targets (can be the same one, doubling the armor damage). You knew this was coming, huh? It's not that hard either, since you have all three good guys now. Just keep those T,T Skills and he'll be geography (um...). After this, there'll be more scenes, then you'll be in the Yggdrasil. =================================================== E P I S O D E 9 : O p e r a t i o n A v e h =================================================== Y g g d r a s i l At this point, Citan will be able to use the Heimdal. Heimdal's initial equipment: Extra Ar +3, Old Circuit, Old Circuit. Engine : Z9-1500. Frame: HEIM-02500. Armor: MS 6. Talk to Sigurd in the bridge, and choose the first option to leave Bart's hideout. You'll be controlling the Yggdrasil, so refer to Section 5 for details on how to control it. In any case, head for Aveh's capital, Bledavik. You'll have yo get off the Yggdrasil to enter, of course. W o r l d M a p Enemies in desert area: Neo Tin Robo HP 438, Exp 1100, G 150. Leaves Extra Ar +1. Gear-sized. Same description as a Tin Robo. Blocky, construction type-looking Gear with a crane arm. Spear Trooper HP 600, Exp 1050, G 1000 Gear-sized. Yellow Gear with shield and forked spear. Trooper Sand Man Enemies in grassland area: Hobgob Lil' Kobold B l e d a v i k Bledavik is so large (at last a city-sized city! ^_^) that it has its own map. However, upon entering the first section, a scene will follow introducing quite some new key characters. Once it is over, you'll be in the marketplace section of Bledavik. Is it just me, or the sign at the entrance says (more or less) "Welcome To Fiesta de Aveh" (Fiesta is "Party/Celebration" in Spanish)? Anyway, talk to a woman in blue just after entering: she'll give you the directions of an hotel. In a stall near the South gate you can buy Radishes at 10 G each; in another one deeper in the market you can get Ariberries for the same price; and finally, in a third stall you can buy Elfananas, again for 10 G. Both Ariberries and Elfananas restore some HP when eaten outside battle, but since you get them one at a time you probably won't have the patience to get enough to use them consistently. I don't know if Radishes are of any use yet, though ^_^; In another stall you can sell any Fang, Eyeball or Scales you might have for 150, 300 and 600 G respectivelly. Their selling prices in a regular shop are 100, 200 and 500 G respectivelly, so it's a better deal and as far as I know there's no use for any of them other than that, so go ahead. For more information check "Selling Prices" under "Charts". Bledavik is quite a big place and at this point you should explore and enjoy it at your leisure. It's also one of my favorite cities in the game. There's a restaurant to the West of the market and a bit to the North (its door is in the same wall as the hotel's; a sign over it seems to spell "Marine" or "Mario's"). In it's second floor, you can talk to the waitress by the aquarium to order some food. There are three options: Something delicious: Recover full HP/EP, raises weith a bit, costs 300 G. Something cheap : Recover some HP/EP, raises weith a lot, costs 90 G. Something fast : Recover some HP/EP, raises weith a bit, costs 210 G. (additionally, and quite humorously, she'll run like mad if you order something fast ^_^). There's also an Ethos facility in the same wall as the restaurant, to the South. It has the Ethos symbol over it. In there you can buy: Gear Engine: G6-1200 1200 Gear Frame: WELT-02500 800 HEIM-03200 1800 BRIG-02700 900 Gear Armor: MS 7.5 1000 Gear Weapons: Iron GWhip 1600 Gear Parts: Resp Circuit 2500 Def Circuit 2500 C Circuit 250 MagneticCoat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 Oddly enough, all this stuff is the same or worse of what you already had access too, so... In the south-eastern part of the city there's also a weapon shop (unmistakably marked "Weapon"). There you'll be able to get: Character Equipment: Magical Rod 50 Arcane Rod 100 Iron Whip 120 WhippaSnappa 280 Also in the eastern wall, there's an armor shop. Character Equipment: Leather Vest 150 Leather Hat 80 Power Ring 200 Speed Ring 1200 When you're done, go to the hotel the woman in the entrance told you about. There you will be encountered by a nun sent by Nisan. You can rest here and even get a discount if you tell the owner you have a reccomendation. Tell the truth, i.e. that the woman didn't tell her name. In any case, you should go to the nun's room, and there you'll learn of the difficulty of accessing the castle where Margie is kept. So to the streets you go again to find some info. Head North to exit to Bleidavik's map, then enter Shakhan Square. S h a k h a n S q u a r e There's a camel-man (or something) selling toys at a stall. You can get a Toy Gun for 80 G or a Gear Figure (Minigear) for 120 G. If you buy the Minigear, you can give it to the eagle-boy near the stall, and in return he'll tell you about the Gold Nugget in the restaurant's aquarium (which you'll get a bit later). As far as I know, the Toy Gun has no use, however (but I bought it anyway). In another stall you can buy "Bartweiser" ^_^ beer (50 G, makes you gain weight and makes the camera wobble). After that, that same stall will sell Durian juice, Nisan Water and Aveh Water items, all for 10 G and with no use as far as I know (by now your inventory should be full of background items... I know mine is! ^_^). There's quite some more fun you can have here, including meeting Fox Mulder (not really ^_^); learning to breathe fire from the guy who breathes red fire (hold R2 and press Cross... it's fun!); buying some cakes (the spiced cakes cost 20 G and will make you gain weight, the iced ones will make you lose weight for 30 G, both with amusing side effects); getting a balloon in front of a tent which you can't enter just now... Anyhow, keep going North and Bart will tell you he must leave the party so he doesn't get recognized by Shakhan's forces. Do so, then go North to enter Fatima Castle's section. T o u r n a m e n t A r e n a Citan will tell you about entering the tournament to distract the guards while Bart slips in. So off to the counter you go. You'll be able to enter a nickname by combining one of four adjectives with one of four nouns. Choose whatever you like the most, then go back to Bledavik. B l e d a v i k Now go to the East wall of the market. Walk either to the northern stairs and go South, or the southern stairs and go North. You'll find some people near a grate. Talk to the man nearest to it and he should tell you about the underground waterways. Once you've done this, go back to the hotel and enter the nun's room. There you'll put together a course of action, but you need the key to the waterway. So go back to the old man near the grate and talk to him. Choose either the second or the third choice and he'll give the key to you. Now go back to the hotel once more. Talk to the nun, and Citan and Bart will leave your party. Now, you could talk to either Citan or Bart and choose to rest, and it would advance the story, but don't do that just yet. Instead, go back to Shakhan Square. Remember the tent you couldn't enter? You can enter it now, and the blue guys in here will allow you to play a couple of sub-games, called "Merry Go Pop" and "Whose Balloons", for 10 G each. They will be covered in a future sub-games section of the FAQ; however, about the best thing you can get are Physimentsol, so don't worry too much about them. They're fun, though, and not a bad way of making money. Also, you can enter a third door for 10 G which leads to a mirror in which you can see yourself reflected. The reflection will be wider or thinner depending on your character's current weight. Once you're done with the mini-games, head back to the hotel and talk to Citan or Bart and choose to rest. The next morning, Citan will brief you on the plan. So go to the Fatima Castle section, where the tournament is being held. ===================================================== E P I S O D E 1 0 : T h e T o u r n a m e n t ===================================================== T o u r n a m e n t A r e n a Talk to one of the guards to enter the tournament grounds, then head northeast and talk to yet another guard. Citan will leave at this point. Now, if you rotate the camera so that "up" is southeast or southwest, and approach the castle tower, you can see Shakhan on top of it! In the west tent there are some participants, including Big Joe (yes, he fights in this tournament). Enter the east tent and to your surprise, you'll find Dan here. After talking to him and a mysterious man, the control will switch over to Bart. B l e d a v i k As Bart, exit the hotel and enter the waterway. You can access it from any of the two wells (there's one to the East and another to the West), but by all means use the western one (just a little South of the hotel). It allows for a shorter route and on top of that it allows you to get most items along the way. T o u r n a m e n t A r e n a The scene will switch to the tournament again, and Fei'll face his first opponent. Boss: Gonzalez HP 400, Exp 500, G 0. Leaves Survival Tent. Character-sized. Gray fat guy with a mace Uses "Can't take it anymore!". Physical attack combo for around 60 damage. Gonzalez will use this attack in his turn whenever you use a Skill in yours. Beware of this guy. His "Can't take it anymore!" combo can make you kiss the floor if he uses it three times, which is less than you need to kill him. However, his regular attack deals about 30 damage, so it's not worth using regular attacks (which inflict little damage) just because of that. What I did was to use "Senretsu", he did his special, I used "Senretsu", he did his special, I used "Inner Healing", he did a regular attack, and then I did Senretsu two times in a row, because my Agility was superior to his. Another thing you can try is build up your AP bar and unleash a powerful combo. If you lose against this or any of your subsequent opponents, the game will not be over (this is a tournament, after all). However, once you are eliminated from the tournament, there will be a lot more guards in Fatima Castle, making Bart's task harder. Besides, you'll miss part of the story since you won't fight Dan or Wiseman. Assuming you beat Gonzalez, the menu screen will automatically appear now. If you're wondering, this is so you can heal. Do so. Of course, you can change your equipment, etc... too (but strangely, not save). Once you exit this menu screen, you will be in control of Bart, which is swimming through the waterway to reach Fatima Castle. However, control from now on switches back and forth from Fei to Bart (once he wins or loses each fight) and from Bart to Fei (this happens at regular intervals of time) so I will just list all of Fei's opponents and then everything Bart has to do. Boss: Big Joe HP 912, Exp 1, G 1. Leaves Metal Vest. Character-sized. Elvis-like green-haired character (like if you didn't know what Big Joe looks like already). Uses "Grrrreat!". Dash punch for 1 damage. Uses "Grrrreat!", "And dynamic!". Double dash punches for 2 damage ^_^ Uses "Joe's fans attack". Sometimes when you attack Big Joe, the crowd will throw objects at you for about 60 HPs worth of physical damage. Uses "Joe's fans cheer support". Sometimes when you attack Big Joe, the crowd will cheer him and heal him 140 HPs. The only danger in this fight comes from the crowd, and since they won't attack unless you do, this fight shouldn't be too hard. Just remember to heal often. Big Joe has quite some HP, however, and when he gets low on life the crowd will heal him often (but not always). You might also want to consider building up your AP storage meter (by doing single Triangle attacks), then bring him down to about 400 HP using Skills, and then unleash a 28-AP combo to finish him. By the way, be sure to equip the Metal Vest that Big Joe leaves as soon as you beat him (once the menu screen pops up). Boss: Scud HP 300 (of a maximum of 350), Exp 500, G 0. Leaves Samson's Hair. Character-sized. Green-robed hermit-looking character with long orange hair and a backpack. Uses "Strange Pill". Has no effect. Uses "Strange Pill". Lowers Attack. Uses "Strange Pill". Causes "Poison". Uses "Strong Pill". Raises Defense. Uses "Strong Pill". Raises Agility. Uses "Happy Pill". Recover 200 HP. This guy's strongest attacks will cause only 10 damage or so. However, don't underestimate him, for if he manages to use the Attack lowering "Strange Pill" and the Defense and (especially) Agility raising "Strong Pill"'s, you'll have quite some trouble defeating him, as he'll heal faster than you can damage him. To prevent this, hit fast and hit hard (fortunatelly, he doesn't have that many HP) before he powers up. I'd advice casting "Iron Valor" the first round though. If he does lower your attack, use "Iron Valor" again to restore it. You can also use "Guided Shot", since it, being an Ether attack, won't be affected. Boss: Dan HP 450, Exp 500, G 5. Character-sized. Big-headed boy (how else could I describe Dan? ^_^;) Uses "I'm gonna take you down!". Does nothing. Uses "This is for all of Lahan!". Physical attack for about 20 HP. Uses "This is for Timothy!". Physical attack for about 20 HP. Uses "This is for my sister!". Physical attack for about 20 HP. Uses "You scum!". Huge energy blast for about 100 HP of Ether damage. Where did Dan learn to make these kind of fireworks? Well, he has quite a high Defense rating, so it'll take a while to beat him. Use Iron Valor as soon as the battle begins; due to Dan's high defense, it will double the damage you inflict (the reasoning being a little too long to explain here). Don't ever let your HP drop below 100, because if he uses "You scum!" (now that's a name for a technique), you're toast. Keep hammering with "Senretsu" (or whatever you've got) and heal with "Inner Healing" or Aquasol S. Boss: Wiseman HP 999, Exp 0, G 0. Character-sized. Ominous-looking man with blue cape and hood, and a white mask. Wiseman evades all physical attacks and receives minimum damage from Ether attacks. As you can imagine, there's no way in which you can beat him. He doesn't attack you either, and after a while of talking he will leave. B l e d a v i k W a t e r w a y Items in this area: Gold Nugget, Survival Tent, Rosesol S, Aquasol S There is a map of the waterway in the "Maps" section of the FAQ: I'd reccomend you check it out. BTW, I'm assuming you entered the waterway via the west well. You'll have to swim northeastward against the current. You can and should hold Circle button to swim faster; however, the current will sometimes rise in strenght and make you go backwards: in most of such cases, you can release both the Circle button and the control pad, then hold them again to regain your speed. In the junction, continue straight to the northeast. Climb the pipe and jump when you're at the top of it: this will lead you to the famous restaurant aquarium, in which you can finally get hold of the Gold Nugget within the chest. After that, press the Cross button to descend. Keep swimming northeast, then North and this time go southeast at the junction. Get the Rosesol S and head back to the junction, and take the North way again. At the next crossroad, you could take the northeast path to get a Survival Tent, but it's quite a long way and, well, it's just a survival tent ^_^. So take the northwest path instead. Then, take the south way in the next one. Get the Aquasol S and head back North. Keep going North, then northeast. At the four way junction, you can go South if you want to climb a pipe that leads to the interior of the fountain in Shakhan Square. This has no practical usefulness, but it looks fun ^_^. In any case, head straight North and you'll enter Fatima Castle. F a t i m a C a s t l e Items in this area: Cobra Cracka, Iron Mail x4, Aquasol S Enemies in this area: Aveh Guard HP 80, Exp 242, G 45. Leaves Aquasol. Character-sized. Same description as an Aveh Soldier. Soldier with brown helmet and aviation glasses on. Aveh Guard HP 80, Exp 242, G 45. Leaves Aquasol. Character-sized. Same description as an Aveh Corporal. Bigger soldier with white helmet and aviation glasses on his head. Get out of the pool climbing the ladder to the East. Talk to the old man for a lenghty conversation, then save in the Memory Cube. You can close the flood gate using the switch at the other end of the bridge, but I don't know if that's of any use. Climb the ladder and you'll be in the middle of the castle's inner garden. From now on there will be guards patrolling the castle (their numbers depending on how good did you do with Fei at the tournament). If you have played Metal Gear Solid, you'll feel at home: they have a vision cone too, and if they see you, they'll run to your encounter. They don't activate any alarm though. Besides, they're really easy. The doors in the West wall lead to the dinning room and the kitcken, but there's nothing of interest there (except people to talk) so you can skip them. One cool thing is that whenever you open a door from the castle to the inner garden, you can take a peek out to see if there are any guards. You can use this to exit when no guards are looking if you're patient enough. The southernmost door of the East wall leads to a room in which you can get the Cobra Cracka for Bart. It has one point less of Attack power than the Whippa Snappa you can buy in Bledavik's weapon shop, but it poisons enemies, so I'd reccomend you equip it. The middle door of the East wall leads to a room with nothing of interest (except the amazing level of detail that's usual in Xenogears). The North door of the East wall leads to the armory. You can pick up the four armors standing in bars near the entrance: they're Iron Mails. Equip one right away, and remember to equip the rest on Fei and Citan when you can. If you talk to the guard, he won't pay attention to you, but when you head to the door he will notice and pursue you to fight. It's really easy to exit without fighting him, however (and why is it that every single guard you fight is in fact two? Instantaneous mithosis?). Since all three North doors are locked, you only have the South door remaining. Cross it, and you'll be in the main hall. The South door leading outside is locked too, so go up the stairs. The door in the northwest leads to a room with a guy in it, but nothing of interest. Same goes for it's northeast counterpart. You can't cross the curtains to the South since they lead to the tournament's arena. Take the North door then. You'll be in a balcony surrounding the inner garden. There will be quite some guards here even if Fei wasn't eliminated in the tournament.The first door to the East leads to the library, in which you can learn about Aveh's foundation (more interesting than you might think), and that winners write the history. The other two doors lead to a room with nothing worth of remark except the castle's bishop. The first door to the West leads to a sort of special weapons room with the recently unearthed weapon Shakhan was talking about with Ramsus. The other two lead to a room packed with guards, but take the northernmost one since you'll sneak behing a wall and be able to overhear their conversation. There's also an Aquasol S in this room. If you follow either wall to the North, you'll reach a door leading to the interior of the castle again (it doesn't matter which side you go through). To the north there is a large dinning, but what you have to do is climb the stairs to the second floor. North of the second floor is a bedroom with (you guessed it) nothing of interest. If you go upstairs and cross the door to the North (you'll have to fight two guards), you'll be in Shakhan's room. But there's nothing here, right? Wrong. If you press Cross in front of the green bottle to the East, a panel will slide revealing a screen which is connected to a camera system throughout the castle. After picking a location, you can move the view around with the control pad and even zoom in and out with the Square and Circle buttons. You can see that Margie's in the East Tower, so there we go (actually, it's the only place left). Go downstairs to the second floor and head to the door that's to the East. You'll be in a room with an elevator that doesn't work and another door after a corridor to the North. Here you will find Margie at last. ======================================================= E P I S O D E 1 1 : M a r g i e ' s R e s c u e ======================================================= F a t i m a C a s t l e Save in the Memory Cube and go back to the room with the corridor. However, upon crossing it Ramsus and Miang will appear. For this battle, you'll have Margie helping you. Boss: Ramsus HP 400, Exp 0, G 0. Character-sized. Blue-clad knight type with sword. Uses "Mirror Stance/predict atk". Ramsus will adopt a defensive stance. All physical attacks will miss while he's in that stance. Additionally, he'll counterattack for about 130 HP of damage if he's attacked. Miang HP 999, Exp 0, G 0. Character-sized. Blue-haired girl dressed in white. Cannot be targeted by anyone. Uses "Restore". Restores 40 HP to Ramsus. Uses "Remove Status". If Ramsus has been affected with Status Effects, Miang will use this to heal him. Margie HP 9999, Exp N/A, G N/A. Character-sized. Girl with a red cape. Cannot be targeted by anyone. Uses "Good luck Bart!". Randomly restores 0, 20 or 40 HP to Bart. Don't count on Margie too much. In any case, Ramsus is not too hard if you know you mustn't attack him when he's in his Mirror Stance. If you do, he'll slash the stuffing out of you. Take advantage of the time he's in that stance to heal. Having the Cobra Cracka helps a lot, because it will poison Ramsus sometimes, and Miang will waste her turn healing him. After inflicting 400 points of damage upon Ramsus, Fei will join the fun. Boss: Ramsus HP 800, Exp 0, G 0. Character-sized. Blue-clad knight type with sword. Uses "Mirror Stance/predict atk". Ramsus will adopt a defensive stance. All physical attacks will miss while he's in that stance. Additionally, he'll counterattack for about 130 HP of damage if he's attacked. Miang HP 999, Exp 0, G 0. Character-sized. Blue-haired girl dressed in white. Cannot be targeted by anyone. Uses "Restore". Restores 100 HP to Ramsus. Margie HP 9999, Exp N/A, G N/A. Character-sized. Girl with a red cape. Cannot be targeted by anyone. Uses "Good luck Bart!". Randomly restores 0 or 20 HP to Bart. Uses . Randomly restores 0 or 20 HP to Fei. To make up for Fei's presence, Ramsus has twice as much HP, he can't be poisoned, Miang now heals 100 HP and Margie no longer heals 40 HP. Still, I didn't find this battle as hard as some people say. The only thing that can really be a pain is when Ramsus stays in the Mirror Stance and Miang keeps healing him... In any case, just use your best Skills and heal via Fei's "Inner Healing", and he should be defeated. Once he's down, you'll all escape thanks to Margie. After exiting the elevator, go East through the hallway. Another sequence will follow, in which you'll finally escape thanks to Elly. =================================================== E P I S O D E 1 2 : R o a d t o N i s a n =================================================== Y g g d r a s i l You'll be on the deck of the Yggdrasil now. Enter it, then press Cross in front of Chu-chu (the pink little one who's in front of the bridge's door). Bart will tell you to ask Margie to take it from there, so go to her room (check the map, it's near the Gear hangar). You'll have to input a name for it ("Chu-Chu" is the default). Then you'll realize it isn't a stuffed toy at all but a living being. After that, go to the bridge and talk to Sigurd twice. He'll tell you to pilot the Yggdrasil to the path to Nisan, which is marked by a single tree in the desert. It's all the way to the North from Bart's Lair, just follow the West coastline and you'll reach it. Enter the road to Nisan while still in the Yggdrasil, and it will sink into the sand and cross the sea. =================================================== E P I S O D E 1 3 : C i t y o f P e a c e =================================================== N i s a n Nisan, like Aveh, is quite a big city and has its own map. If you exit Nisan you'll be in the World Map (obviously). W o r l d M a p Enemies in grasslands area: Hobgob Lil' Kobold Enemies in desert area: Sand Shark Neo Tin Robo Not much to do here, but it's my obligation to put the enemies you can find here, so... ^_^ We now continue with your scheduled programme. :) N i s a n Enter the city section from Nisan's map. Even this section is quite big and it's easier to get lost than in Bledavik. The first house to the West as you enter is an inn, in which yopu can't rest now, but its owner will give you some tea which will make you lose weight, in return. You can enter the house that is northeast just before the stairs. After some conversation, you can buy the following from their owners: Character Items: Aquasol 20 Aquasol S 100 Rosesol 100 Rosesol S 300 Zetasol 100 Physisol 10 Mentsol 20 Omegasol 50 Survival Tent 150 Character Equipment: Power Ring 200 Stamina Ring 150 Speed Ring 1200 Guardian Ring 2000 Holy Pendant 8000 Life Stone 20000 Ether Doubler 38000 The new Accesories are quite interesting, but they're REALLY expensive and most likely you won't have much money about now anyway. You can also find one of Bart's crew in here, which will sell you the following from the Yggdrasil: Gear Engine: Z9-1500 1800 Gear Frame: WELT-03000 1400 Gear Armor: MS 9 1500 Gear Weapons: Iron GWhip 1600 Snapper GWhip 2000 Gear Parts: Resp Circuit 2500 Def Circuit 2500 C Circuit 250 MagneticCoat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 If you go further to the northwest, you'll find the town hall. You can't enter it but you can overhear a conversation about the state of things. Anyhow, go downstairs and to the North to meet with Margie. Talk to the person in front of the gate, then to Magie and head North to the monastery. N i s a n M o n a s t e r y After the scene (wow! Even the sisters have character development!), you'll have to follow Margie through the monastery. She's in a door to the East. Follow her upstairs, then talk to her again. More character development (nice idea the bit about the two angels... and how it goes entirelly over Bart's head ^_^). Afterwards, follow Margie to the northmost door (skip the other door for now) and up the stairs. Here you'll see a beautiful drawing of Sophia (that has been my Windows 95 wallpaper for the last few months ^_^), and the usual does of mystery will be thrown at you. Go back the way you came here, but enter the door you skipped. Talk to the sisters here if you want, then to Agnes (I think this is optional, though). You can exit the monastery now, but note there are some people downstairs now you might want to talk to. N i s a n Back in Nisan's city section, go to the South exit. However, before reaching it, Maison will call you from a house's door. Enter that house, and you'll have the chance to know quite a lot more about Solaris. After asking about the four possible topics, you'll be given the chance to repeat any of them if you want. After this, you can talk to Sigurd and Maison if you want (Maison will say he knew about Sigurd having been in Solaris). Exit the house, then go to the bridge that's just behind the house you bought all that stuff from. Talk to Bart there. More scenes (isn't the translation wonderful? Ahh...), then go to the town hall. Citan, Sigurd and Bart will elaborate a strategy for liberating Aveh (and quite a risky one too!). The next morning, talk to Bart and tell him you're ready. After some scenes (and a FMV), you'll be back in the Yggdrasil. ===================================================== E P I S O D E 1 4 : R e c a p t u r e A v e h ===================================================== Y g g d r a s i l As Citan, talk to Maison to cheer him up a little, then save. Head to the highest floor of the Yggdrasil and climb the ladder leading outside. K i s l e v B o r d e r M o u n t a i n Items in this area: Extra Ar+2, MagneticCoat, Gold Nugget, Rosesol S Enemies in this area: Medusoid May Fly Nomad Fix Bot Edelweiss HP 815, Exp 880, G 0. Leaves Fang. Gear-sized. Blue and yellow vaguelly reptilian animal with a flower-like head. The enemies in this dungeon are just weaklings ("Medusoids? Gimme a break... I fought them in the FIRST dungeon!"). Go East and climb the ledge. Jump to the southwest ledge then grab the Extra Ar+2 and equip it. Go back northeast, then jump to the ledge to the North (your Gear can jump more than it seems). Climb the platform to the northwest, then jump to the one to the southeast. Follow this one to the South and get the MagneticCoat from the chest. Equip it instead of the Old Circuit, if you still have it. Go back all the way to the North, then jump up the ledge to the northeast and enter the cave. There must be some problem with the compass, because now it seems like if you came FROM the northeast! ^_^ In any case, continue to the southwest, and when you have a platform behind you to the East, jump to it from the one that's more or less at its level. It's a very thight jump, but it will save a lot of time, not to mention some jumps (if you can't make it, you can just go West, North and then East). In any case, keep going up (Northeast, then north). At the junction, go East. Climb a ledge and get the Rosesol S. Go back West, keep going northwest, jump over the crevice and get the Gold Nugget. Keep climbing North, jump over the crevice to the East, and climb up where the Repair Bot is. Talk to him and he'll offer the following: Gear Engine: Z9-1500 1800 Gear Frame: WELT-03000 1400 Gear Armor: MS 9 1500 Gear Weapons: Iron GWhip 1600 Snapper GWhip 2000 Gear Parts: Resp Circuit 2500 Def Circuit 2500 C Circuit 250 MagneticCoat 4000 Lens Cover 2500 Engine Guard 5000 Tank Guard 3000 Ar Repairer 4000 Motion Guard 4000 Sounds familiar, huh? Sigh. At least, you can replenish your HP and fuel here. Don't tell him you don't trust him, or you'll have to fight him! Save in the Memory Cube, then go through the exit to the North. What's up with that damn compass!! Now it's like if you just exited FROM the North! Note also that you seem to be facing the right direction, i.e. North in this case, though it's where you came from. Strange... In any case, go East and a sequence will follow. Our girl Elhaym's squadron will attack you now (Hey guys, didn't you hear your commander? Take it easy!). Boss: Wandknight x2 HP 620, Exp 1500 (each), G 200 (each). They leave Extra Ar+2. Gear-sized. White Gear with a large rifle. Uses "Power Beam/Beam Atk". Beam attack. These guys are just as worthless as before (worse in fact, because you're on a higher level now). Boss: Clawknight HP 600, Exp 1500, G 300 Gear-sized. White Gear with a claw and a razor shield. Swordknight HP 700, Exp 1500, G 300 Gear-sized. Light red Gear with twin metallic whip-blades and a cannon for right hand. Aegisknight HP 700, Exp 1500, G 300. Leaves Extra Ar+2. Gear-sized. Big light blue Gear with two large shields. Uses "Pile Driver/Weaken Ar". Causes "Armor Damage". Even when they're three against one, these guys aren't much of a challenge: however, they're at least not as pitiful. Take out the Swordknight first, since it's the one who does the most damage; and the Aegisknight the last, since it's the toughest and the one that does the least damage. If the Aegisknight pesters you too much with "Pile Driver", use "Inner Healing" to recover the lost armor. Actually, the point of this fight is to weaken you for what's coming next, and that, those guys do well. After knowing more of that mysterious incident Elly remembered about in the Blackmoon Forest, you'll have to fight her. Boss: Vierge HP 2400, Exp 0, G 0 Gear-sized. White and pink female-looking Gear. Uses "Aerod/Eth Atk". Ether attack for about 300 damage. Fortunatelly, her regular attacks aren't very powerful. Unfortunatelly, the Aerods are, and you don't have any way to heal yourself yet. Use booster and keep hitting her with "Reppu". You'll win eventually. You'll appear near the Memory Cube again, but this time you can keep climbing to the summit. Keep going up, and West / East alternativelly until you reach a very bright spot. Upon walking over it, a scene will trigger. F a t i m a C a s t l e As Bart and Citan, head up the ladder. There'll be another sequence (I hate to sound so dumb ^_^;, but I don't want to spoil anything unnecesarily). ===================================================== E P I S O D E 1 5 : D e s e r t D e s p a i r ===================================================== Y g g d r a s i l Just save and exit the room. K i s l e v B o r d e r D e s e r t Enemies in this area: Sand Tripper HP 180, Exp 550, G 110 Gear-sized. Yellow Gear with sort of skies and a machinegun. Gigafoot HP 500, Exp 320, G 220. Leaves C Circuit. Gear-sized. Yellow four-legged Gear with a back-mounted cannon. Stands on two legs once it is inflicted 60 or more damage. Trooper Welcome to the desert attack mini-game! You have to dodge the mines (-15 HP... Oh! The pain! ^_^), the shoots from the ships (-1 HP each time... I'll live too) and the enemy Gears, which will attack you on contact. your mission is basically to go West, then... to go West. After that, it's boss time against the so much talked about Kefeinzel Gun. Boss: Main Gun HP 1800, Exp 7000, G 0. Leaves Gold Nugget. Gear-sized. LARGE cannon (remember you're in a Gear!). Uses "Readying Kefeinzel Gun!". Does nothing (yet). Uses "Clear the deck!". Does nothing (still). Uses "5". Does nothing (but giving you a bad feeling). Uses "4". Does nothing (but making you nervous). Uses "3". Does nothing (but making you want to be elsewhere). Uses "2". Does nothing (but making you wonder how many HP does the darn cannon have remaining). Uses "1". Does nothing (but scaring the hell out of you). Uses "Firing Kefeinzel Gun!". Does about 400 damage (that's all? Boo). Small Gun x2 HP 590, Exp 0, G 0 Character-sized. Smaller turret-like cannon. It's the only character-sized enemy that's made of polygons in the entire game. Sorry about the countdown thing, but if you want to be methodic, you have to be methodic, and a little humour was in order to make it less boring. Right. So stop with the tomatoes will ya!! Anyway, considering that the small cannons do like 1 damage, that I could have beaten the cannon while it was on "3" or so (I wanted to see what it did), and that it just deals 400 damage after all that buildup, you'd have to be really bad to lose this fight. And that's as far as I've got yet! I fought Dora but forgot to take note of a couple of things so I'll trace back to a save. ========================================================================= 3 . D I S C T W O W A L K T H R O U G H ========================================================================= ========================================================================= 4 . S E C R E T S ========================================================================= QUICK GEAR RIDE ________________________________________________________ by Jego Herve While in the world map or any area in which you can go around in your gears, you can press L2+R2 to get into / out of your gears instantly. This might not seem like much, but believe me, not having to go to the menu screen saves a lot of time. YGGDRASIL'S REVERSE GEAR _______________________________________________ by Ignacio de Lucas While flying around in the Yggdrasil, you can hold R2, then press the action button (Circle) to fly backwards. Quite useful for those accurate landings. THE SANDMAN DESERT _____________________________________________________ by Tatsushi Nakao Right at the end of the game, there's a desert in an island in the world map that can be entered: it is the Sandman's Desert. Upon arriving there some Sandmen will appear and tell you to go home (in English! ^_^;), at which point you'll be asked if you want to leave or not. Assuming you don't (second choice), you'll have to fight them, but when you beat them there'll apparently be just an endless, looping desert. Well, here's what you have to do. Go four screens to the East, then two to the North, and you'll find some Sunahami's jumping towards the West. Follow them, and you'll appear in a screen with sand currents leading to the sand cascade. Just try to stay in the rocks and move quickly to grab the chests (I've not had time to get both yet, but the easiest one has one of the best armors in the game). Once you drop from the upper part of the screen, you'll have to fight Mimmy, one of the first bosses in the game... but this time you're outside your Gears! Anyway, it's not hard. From there on, though, Mimmys will appear as regular enemies in the desert. Also, the screen you drop to isn't the starting point but the screen East to that, so if you want to repeat it to get the other chest, you only have to go three screens East before going North. IN-GAME MUSIC TEST _____________________________________________________ by Tatsushi Nakao Apart from the music test in Shevat, which lets you listen only to some themes, there's another one close to the end of the game. If you go to Kislev's Battling, which is still operative, you can choose to fight agains other Gears for Battle Points. The Battling will be explained in a later version of the FAQ, but you can use David Johnson's walkthough for details about it. Anyway, one of the items you can exchange for battle points is a M Disc, which lets you hear most of the game's music in the jukebox in the same Battling. I've listed the tunes along with the Action Replay number corresponding to them. BTW, you can use my Infinite Battle Points Action Replay code to get the M Disc easily. Unfortunatelly, it seems that using the AR to get the disc itself won't work, though. (note: this code will be released when I get the game). On another subject, I hope to be able to match the songs with their "official" names soon, so you won't have to put up with "General Sad Theme" stuff any longer ^_^; I've marked some of my faves with ***** (as if anyone would care...). A Theme track00: 1E - Elly's theme ***** track01: 27 - Elly's theme (variation, non-looping) track02: 29 - Soft Yggrasil variant (opening text) track03: 0F - Chu-Chu's theme track04: 2B - Maria's theme track05: 2C - Maria and Siebzehn "heroic" variation ***** track06: 19 - General sad theme track07: 06 - Forest of the Dark Moon track08: 42 - Graf's theme track09: 3E - Id's theme ***** A Battle track00: 1D - Battle theme track01: 14 - Boss music 2nd track02: 0B - Boss music 1st Dungeons track00: 12 - Cave (ambience) track01: 11 - Water flow (ambience) track02: 18 - Soft wind (ambience) track03: 24 - Machinery (ambience) track04: 1A - Distant machinery (lighthouse dungeon) (ambience) track05: 43 - Sewers (like 06 but without ambience sounds) track06: 38 - Babel tower track07: 43 - Sewers (yes, again) Nature track00: 09 - Midnight (ambience) track01: 10 - Mountain (ambience) track02: 06 - Forest of the Dark Moon (another one that repeats) track03: 15 - Wind (ambience) track04: 1B - Soft wind (ambience) track05: 1C - Rainfall (ambience) track06: 25 - Distant rumble (ambience) track07: 17 - Strong wind (ambience) The World track00: 28 - Overworld theme track01: 05 - Lahan town track02: 07 - Citan's place track03: 2A - Dajil theme track04: 16 - Bart's theme track05: 04 - Alice's theme track06: 26 - Aveh city track07: 3B - Yggdrasil theme (Bart's variation) track08: 47 - Kisleb track09: 2D - Damuz theme track10: 45 - Shevat theme ***** track11: 48 - Solaris Comical Theme track12: 39 - Church organ music track13: 40 - Flying Yggdrasil theme Requiem track00: 0C - Go to sleep track01: 0D - Go to sleep 2 track02: 0E - Game over track03: 0A - Dramatic Church theme variation track04: 13 - Eerie music track05: 08 - Music box theme track06: 2E - Fei's theme ***** track07: 2F - Church theme Emotion track00: 23 - Sad theme (Billy) track01: 3F - Heroic theme ***** track02: 3A - General tension music track03: 3D - Sinister music track04: 3C - Kislev Of all the tracks that are really songs, there are missing only the 41 and 44, which correspond, unsurprisingly, to the last two bosses' themes. ========================================================================= 5 . A C T I O N R E P L A Y / G A M E S H A R K C O D E S ========================================================================= Please don't reprint these codes without attributing them to their proper authors/creators. Also, please don't ask me how to use any of these codes. I've put them as clearly as I've been able (not that much, I know). If you really feel there's something that could and should be better explained, mail me and I'll try my best to explain it in the next revision of the FAQ. These codes were created and tested using a Comms Kit. This device allows you to enter codes instantly into the game, as opposed to a regular Action Replay or Game Shark which enters the code from the beginning. If you have any problems with these codes, try turning off the Action Replay / Game Shark right after entering the codes, then turning it on just before you need them (for example, only turn on codes that should be used in a battle if you are in a battle. ------------------------------------------------------------------------- ITEM SELECT 8006F65A - xxyy by Ignacio de Lucas ------------------------------------------------------------------------- Most of the times you'll be using this code to just get a Debug Item and Debug Skill: these items give you almost all items and techniques in the game! (and even some that aren't in there). BTW, using the Debug Item generates Debug Skill, so you don't even need that one. The Debug Item won't give any of the Event Items, though. The Debug Skill will also put all characters in the "global party", just as if the "party select" code had been used with 07FF (see below). This is bad, however: it will cause the game to freeze when shopping, since it will try to display the faces of all characters on the shopping screen. So correct it with a Party Select code. The Debug Item and Debug Skill have the numbers 21 and 22. xx = Item in first slot, right side. yy = Item in first slot, left side. Item numbers will be mapped in a future revision. ------------------------------------------------------------------------- INFINITE MONEY 8006EF58 C9FF by Ignacio de Lucas 8006EF5A 3B9A ------------------------------------------------------------------------- Someone asked me in the Japanese version why I hadn't made this code. There are two reasons: I could say that I don't usually use AR codes to make the game easier, preferring instead the ones that have interesting effects. But the main reason is that I forgot ^_^; ------------------------------------------------------------------------- FAST LEVEL UP - FEI 8006D8E4 0001 by Ignacio de Lucas 8006D8E6 0000 ------------------------------------------------------------------------- I think this one made you gain a level each battle. I haven't made any more of these (just Fei's) or tested it further because of the above reason of making the game easier. ------------------------------------------------------------------------- FEI ALWAYS RUNS 8005A0FC 0040 by Ignacio de Lucas ------------------------------------------------------------------------- Useful for lazy players (like me! ^_^;) who don't want to even hold X to run around. The code doesn't have any side effect either (i.e. the X button works just fine). ------------------------------------------------------------------------- CHARACTER POSITION IN THE WORLD MAP 800CEB62 xxxx by Ignacio de Lucas 800CEB6A yyyy ------------------------------------------------------------------------- ------------------------------------------------------------------------- ALTERNATE CHARACTER POSITION IN THE WORLD MAP 800CC3C6 xxxx by Ignacio de Lucas 800CC3CE yyyy ------------------------------------------------------------------------- Apparently, the game uses different addresses each time to store your character's position in the world map. None of those two codes will work all the time. I'll try to look further into this matter whenever I have a little more time... ------------------------------------------------------------------------- SAVE ANYWHERE 800B236C 0001 by Ignacio de Lucas ------------------------------------------------------------------------- Inspired by the code of the same name someone made for FF7 (I later made that same for the US version of FF7). Like it says, the game always consider you to be on a save point. The most amazing bit about this code is that it actually works, that is, you can load the saved game and you will appear where you saved. It will mess up in some places, however: one of them being the Babel Tower. So I'd reccomend you always keep at least one "traditional" save game (i.e. don't overwrite it using this code). I've also had some problems with this code, specifically being unable to boot the game with it active. Until I check it some more, I'd reccomend you turned off the Action Replay as soon as you enter the code, and turned it on only when saving. ------------------------------------------------------------------------- PARTY SELECT 8006F364 0xyz by Ignacio de Lucas 8006F366 FFFF ------------------------------------------------------------------------- One of my favorite codes, it allows you to freely configurate the members of your "global" party, i.e. the members in your current party and those in the reserve. You can then change party members normally as often as you want. Keep in mind that there are only 9 members slots at any time (three in your current party and six in the reserve) and there are 11 characters, so if you choose all of them, Citan with Katana and adult Emeralda will not show up. What's worse, if you choose all characters, the game will slow down to a halt whenever you enter a shop's menu, as the game will try to display all characters' faces at once. So in sum, do NOT choose more than 9 characters Note also that the Debug Skill item will configure your party as having all characters, so this problem will also arise. Fortunatelly, you can use this code (party select) to select a 9-character party (or less, if you want). In other words, you must leave two characters out. During a normal game, these are obviously regular Citan when he gets a Katana, and young Emeralda when she grows up. I sort of liked ol' good Citan though (more than Chu Chu anyway ^_^;). The way of calculating the number that you have to put instead of the xyz can be tricky if you don't know hexadecimal / binary. I'll try to make it simple though. The "x" controls whether Maria, Citan with Katana and adult Emeralda are in your global party. Maria Citan Emeralda 0 No No No 1 Yes No No 2 No Yes No 3 Yes Yes No 4 No No Yes 5 Yes No Yes 6 No Yes Yes 7 Yes Yes Yes The "y" controls whether Billy, Rico, young Emeralda and Chu Chu are in your global party. Billy Rico Emeralda Chu Chu 0 No No No No 1 Yes No No No 2 No Yes No No 3 Yes Yes No No 4 No No Yes No 5 Yes No Yes No 6 No Yes Yes No 7 Yes Yes Yes No 8 No No No Yes 9 Yes No No Yes A No Yes No Yes B Yes Yes No Yes C No No Yes Yes D Yes No Yes Yes E No Yes Yes Yes F Yes Yes Yes Yes The "z" controls whether Fei, Elly, Citan and Bart are in your global party. Fei Elly Citan Bart 0 No No No No 1 Yes No No No 2 No Yes No No 3 Yes Yes No No 4 No No Yes No 5 Yes No Yes No 6 No Yes Yes No 7 Yes Yes Yes No 8 No No No Yes 9 Yes No No Yes A No Yes No Yes B Yes Yes No Yes C No No Yes Yes D Yes No Yes Yes E No Yes Yes Yes F Yes Yes Yes Yes Some interesting parties are: 07BB : Citan with Katana, adult Emeralda, Maria and Chu-chu (my fave). 077B : Citan with Katana, both Emeraldas, Maria but not Chu-chu. 073F : Both Citans, adult Emeralda, Maria but not Chu-chu. 067F : Both Citans, both Emeraldas, but without Maria nor Chu-chu. In all of these all of the other party members (Fei, Elly, Bart, Rico and Billy) are also included. However there's lots of combinations and with a little thinking you can make your favorite. ------------------------------------------------------------------------- CHARACTER SELECT 3006F368 00xx by Ignacio de Lucas 3006F369 00yy 3006F36A 00zz ------------------------------------------------------------------------- Actually, the only reason now to use this code, is to change characters when you still can't change characters (early on the game). You will therefore always use this code in conjunction with the former one, since when you can't change characters is when you have only three or less in your global party, so you wouldn't be able to select anyone anyway. So you'd use the "Party Select" to put the character you want in your global party, then the "Character Select" to put it into your current party. Clear enough? I hope so, because that's about as clearly as I can put it. Beware when selecting a character that you haven't already obtained normally, as most of the times they won't be equipped with a Gear, or even be equipped, as in adult Emeralda's case, with the Yggdra4, which tends to crash the game. For these, remember to use a "Gear select" code (which, of course, I kindly provide :) ). In these, xx is the first character, yy the second, and zz the third. If you are using a Comms Kit to activate these, remember you can't enter codes starting with 30 with it; instead, you must use: 8006F368 yyxx 8006F36A 00zz The character numbers are: 00 - Fei 01 - Elly 02 - Citan 03 - Bart 04 - Billy 05 - Rico 06 - Young Emeralda 07 - Chu-chu 08 - Maria 09 - Katana-wielding Citan 0A - Adult Emeralda ------------------------------------------------------------------------- ENEMIES HAVE INFINITE HP 800CD184 7FFF 800CD2F4 7FFF by Ignacio de Lucas 800CD464 7FFF 800CD5D4 7FFF 800CD744 7FFF ------------------------------------------------------------------------- Well, I made this code mainly for being able to make the skill lists without the enemies dying all around, but maybe someone might find this useful. ------------------------------------------------------------------------- ENEMIES HAVE JUST ONE HP 800CD184 0001 800CD2F4 0001 by Ignacio de Lucas 800CD464 0001 800CD5D4 0001 800CD744 0001 ------------------------------------------------------------------------- Silly me, I forgot that the above code could be as well used to put the enemies down to 1 HP. And THAT would be useful ^_^; ------------------------------------------------------------------------- ENEMY GEARS HAVE INFINITE HP 800CD23C FFFF 800CD3AC FFFF by Ignacio de Lucas 800CD51C FFFF 800CD68C FFFF ------------------------------------------------------------------------- Same as above. ------------------------------------------------------------------------- ENEMY GEARS HAVE JUST ONE HP 800CD23C 0001 800CD3AC 0001 by Ignacio de Lucas 800CD51C 0001 800CD68C 0001 ------------------------------------------------------------------------- Same as above also. ------------------------------------------------------------------------- INFINITE TIME BAR 800D2E06 0000 by Ignacio de Lucas 800D2E08 0000 800D2E0A 0000 ------------------------------------------------------------------------- Yer average (but popular nonetheless) "nyah nyah I can attack a thousand times before you can move" code. The enemies will be able to poke an attack every now and then, however. ------------------------------------------------------------------------- ALWAYS HAVE 28 AP STORED 800D32A0 001C by Ignacio de Lucas 800D32A8 001C 800D32B0 001C ------------------------------------------------------------------------- Like it says. Beware that this causes EXTREMELLY weird things to happen when inside your Gear: namely, you will use your character's Skills instead of the Gear's! It will use the animations for your Gear's attacks but it looks really cool! The "beware" part is that it tends to crash the game. ------------------------------------------------------------------------- INFINITE HP / EP by Ignacio de Lucas ------------------------------------------------------------------------- For each character, there are four codes listed. They are HP, Max HP, EP and Max EP. One note though: some of these will not work, especially for the later characters. It seems that they're not always equally distanced, and I've not bothered to try them all. Most should work, though. Fei 8006D8EC 03E7 8006D8EE 03E7 8006D8F0 0063 8006D8F2 0063 Elly 8006D990 03E7 8006D992 03E7 8006D994 0063 8006D996 0063 Citan 8006DA14 03E7 8006DA16 03E7 8006DA18 0063 8006DA1A 0063 Bart 8006DAD8 03E7 8006DADA 03E7 8006DADC 0063 8006DADE 0063 Billy 8006DB7C 03E7 8006DB7E 03E7 8006DB80 0063 8006DB82 0063 Rico 8006DC20 03E7 8006DC22 03E7 8006DC24 0063 8006DC26 0063 Young Emeralda 8006DCC4 03E7 8006DCC6 03E7 8006DCC8 0063 8006DCCA 0063 Chu Chu 8006DD68 03E7 8006DD6A 03E7 8006DD6C 0063 8006DD6E 0063 Maria 8006DE0C 03E7 8006DE0E 03E7 8006DE10 0063 8006DE12 0063 Citan with Katana 8006DEB0 03E7 8006DEB2 03E7 8006DEB4 0063 8006DEB6 0063 Grown Emeralda 8006DF54 03E7 8006DF56 03E7 8006DF58 0063 8006DF5A 0063 ------------------------------------------------------------------------- INFINITE HP - ALL GEARS 800CCDEC 7FFF by Ignacio de Lucas 800CCF5C 7FFF 800CD0CC 7FFF ------------------------------------------------------------------------- This only works in battle... then again, it is the only place in which you'll be needing it. ------------------------------------------------------------------------- INFINITE FUEL - ALL GEARS 800CCDC4 270F 800CCDC6 270F by Ignacio de Lucas 800CCF34 270F 800CCF36 270F 800CD0A4 270F 800CD0A6 270F ------------------------------------------------------------------------- There are six codes because I put the Max Fuel as well. ------------------------------------------------------------------------- ALWAYS AT ATTACK LEVEL 3 - ALL GEARS 800CCE30 0003 by Ignacio de Lucas 800CCFA0 0003 800CD110 0003 ------------------------------------------------------------------------- Guess. ------------------------------------------------------------------------- ALWAYS AT INFINITE ATTACK LEVEL - ALL GEARS 800CCE30 0004 by Ignacio de Lucas 800CCFA0 0004 800CD110 0004 ------------------------------------------------------------------------- Beware that if your character doesn't have an Infinity Level attack he/she won't be able to attack at all :). Of course, that's where the "Have all abilities" code steps in. ------------------------------------------------------------------------- GEAR SELECT by Ignacio de Lucas ------------------------------------------------------------------------- You can have any character ride any Gear, but they'll perform the Skills, Ethers, etc of its legitimate owner. Fei 8006D940 00xx Elly 8006D9E4 00xx Citan 8006DA88 00xx Bart 8006DB2C 00xx Billy 8006DBD0 00xx Rico 8006DC74 00xx Young Emeralda 8006DD18 00xx Chu Chu 8006DCBC 00xx Maria 8006DE60 00xx Citan with Katana 8006DF24 00xx Grown Emeralda 8006DFA8 00xx The Gears are: 01 : Weltall 02 : Vierge 03 : Heimdal 04 : Brigander 05 : Renmazuo 06 : Stier 07 : Chu-chu 08 : Siebzehn 09 : Crescens 0A : El Regurus (crashes) 0B : El Fenrir 0C : El Andvali 0D : El Renmazuo 0E : El Stier 0F : Xenogears 10 : Heimdal 11 : Bart 01 (crashes) 12 : Yggdra (crashes) Gears marked with (crash) tend to crash the game (surprise). They can still be used in battle and they won't crash much (well the Yggdra does a bit ^_^;), but they will definitelly crash if their graphic is to be displayed in the map. I.e. don't enter or exit any location with any of them active (I'm afraid exiting from a battle counts as well, though). ------------------------------------------------------------------------- HAVE ALL ABILITIES by Ignacio de Lucas ------------------------------------------------------------------------- Nice, huh? Each one of the five codes for each character gives all abilities of a certain type for that character. These are: Skills, Ethers, Gear Skills, Gear Ethers, and Gear Options, in that order. Actually, you might just as well use the Debug Skill item to get all abilities, but keep in mind that the Debug Skill doesn't give you all abilities (for example, Fei's "Hell Fire" Gear option). If you use Debug Skill and don't get all Gear Skills, use the third code for each character, which is the one which gives Gear Skills. These codes will also give you tons of non-existing abilities though, which can make anything from crash the game to nothing at all. To make sure one of these exists, just check it in the official lists. Fei 8006ECF4 FFFF 8006ECF6 FFFF 8006ECF8 FFFF 8006ECFA FFFF 8006ED0E FFFF Elly 8006ED14 FFFF 8006ED16 FFFF 8006ED18 FFFF 8006ED1A FFFF 8006ED2E FFFF Citan 8006ED34 FFFF 8006ED36 FFFF 8006ED38 FFFF 8006ED3A FFFF 8006ED4E FFFF Bart 8006ED54 FFFF 8006ED56 FFFF 8006ED58 FFFF 8006ED5A FFFF 8006ED6E FFFF Billy 8006ED74 FFFF 8006ED76 FFFF 8006ED78 FFFF 8006ED7A FFFF 8006ED8E FFFF Rico 8006ED94 FFFF 8006ED96 FFFF 8006ED98 FFFF 8006ED9A FFFF 8006EDAE FFFF Young Emeralda 8006EDB4 FFFF 8006EDB6 FFFF 8006EDB8 FFFF 8006EDBA FFFF 8006EDCE FFFF Chu Chu 8006EDD4 FFFF 8006EDD6 FFFF 8006EDD8 FFFF 8006EDDA FFFF 8006EDEE FFFF Maria 8006EDF4 FFFF 8006EDF6 FFFF 8006EDF8 FFFF 8006EDFA FFFF 8006EE0E FFFF Citan with Katana 8006EE14 FFFF 8006EE16 FFFF 8006EE18 FFFF 8006EE1A FFFF 8006EE2E FFFF Grown Emeralda 8006EE34 FFFF 8006EE36 FFFF 8006EE38 FFFF 8006EE3A FFFF 8006EE4E FFFF ------------------------------------------------------------------------- HAVE WON FOUR STRAIGHT RPS GAMES 800C3E7A 0004 by Ignacio de Lucas ------------------------------------------------------------------------- For those of you who just can't beat that darned guy at Rock, Paper, Scissor in Lahan, here's the right code. This will make the game think you've won four times in a row, so you just have to win a fifth time and he'll give you the RPS Badge (remember you have to talk to him after you win). Evne if you lose, the game still thinks you've won four times, so just try again. Easy. ------------------------------------------------------------------------- MAX BALLOONS IN WHOSE BALLOONS MINI-GAME 800C3E6C 7FFE by Ignacio de Lucas 800C3F6C 7FFF ------------------------------------------------------------------------- This is for the Whose Balloons mini-game in Bledavik's Shakhan Square. It will give you maximum balloons and bingos. ========================================================================= 6 . P L A Y I N G T H E G A M E ========================================================================= ------------------------------------------------------------------------- C H A R A C T E R S ------------------------------------------------------------------------- WONG FEIFONG (FEI) Birthplace: Unknown Age: 18 Gender: Male Height: 177cm Weight: 67kg Weapon Style: Martial Arts Gear: Weltall ELEHAYYM VAN HOUTEN (ELLY) Birthplace: Solaris Age: 18 Gender: Female Height: 164cm Weight: 46kg Weapon Style: Rods Gear: Vierge CITAN UZUKI Birthplace: Solaris Age: 29 Gender: Male Height: 182cm Weight: 68kg Weapon Style: Martial Arts / Katana Gear: Heimdal BARTHLOMEI FATIMA (BART) Birthplace: Aveh (Fatima Castle, Bledavik) Age: 18 Gender: Male Height: 183cm Weight: 72kg Weapon Style: Whips Gear: Brigandier BILLY LEE BLACK Birthplace: Aquavy Islands Age: 16 Gender: Male Height: 168cm Weight: 59kg Weapon Style: Guns Gear: Renmazuo RICARDO BANDERAS (RICO) Birthplace: Kislev Age: 30 Gender: Male Height: 211cm Weight: 160kg Weapon Style: Wrestling Gear: Stier MARIA BELTHASAR Birthplace: Shevat? Age: ?? Gender: Female Height: ??cm Weight: ??kg Weapon Style: Bare-Hand Gear: Siebzehn EMERALDA Birthplace: ?? Age: ?? Gender: Female Height: ??cm Weight: ??kg Weapon Style: Body Change Gear: Crescens CHU-CHU Birthplace: ?? Age: ?? Gender: Female (judging from equipable armor) Height: ??cm Weight: ??kg Weapon Style: Claws Gear: None ------------------------------------------------------------------------- C O N T R O L S ------------------------------------------------------------------------- (sigh) They changed the button layout in the US version. It's a mess to make out at first, especially when I go back to play any other RPG game in which Triangle goes to the menu screen, as usual. If you played the Japanese version (or FF7), Square and Triangle are switched as are Cross and Circle. Of course, the notations in ths FAQ correspond to the US version, don't worry. WHILE ON THE WORLD MAP / FIELD / DUNGEON _______________________________ T = Jump S = Open Main Menu X = Talk / Accept / Examine / Read / Open chests, doors O = Dash / Decline / Close Menu R1 = Rotate right 45 degrees L1 = Rotate left 45 degrees L2+R2 = Get into or out of your Gears (only in the World Map) R2+X = Reverse gear while in the flying Yggdrasil (only in the World Map) START = Pause the game SELECT = Open / Close Minimap (only in the World Map) You can jump while dashing to perform a longer, faster Jump. While in any of these areas (usually), a compass is displayed at the bottom right corner of the screen to let you know where you're heading. 'North' is always shown in red. MENU CONTROLS __________________________________________________________ X = Accept O = Cancel / Close current window R1 = Show next character in ros